1. Uniforms: It is suggested that teams have uniforms, but it is not required.
Shirts are required at all times.
2. Game and Time: A regulation game is seven innings. In the event that the time limit is enforced or if there is inclement weather, the game is official if 4 ½ or 5 innings have been completed. There will be a coin flip for the home team before the first game. This rule stays the same except that to speed up the game, the pitcher shall have either 3 pitches or 1 minute to warm up (which ever comes first).
3. Weather: All teams are required to show up at their scheduled fields with a full team unless a league official notifies the managers that the game has been cancelled. At the field it is the umpire’s decision whether to play the game or not. If you have not heard from a league official by 7:00AM for an 8:00AM game, or by 10:00AM for an 11:00AM game, you must show up with a full team.
4. Umpires: All games will have one umpire. Playoff games will have two. If no umpire shows up for a game, each team should provide an umpire. The games must be played.
5. Practice: All teams must conclude practice five minutes before game time. At this time, GROUND rules will be discussed so that the game will start on time.
6. Forfeits: A) A team must have at least eight players to start the game.
B) Forfeit time for the first game of the double-header is ten
minutes after the scheduled starting time (8:10 for 8:00 start;
8:40 for 8:30 start; 11:10 for 11:00 start; 11:40 for 11:30 start;
etc.). The forfeiting team will have an additional 30 minutes to
recruit the rest of their team. If, at this point, there are not
enough players, the team will forfeit both games.
C) All teams must put up a $200 forfeit fee. This fee will be returned at the end of the season
(provided the team does not forfeit). Any part of the team’s
forfeit fee that is used up must be replaced immediately. If not,
the following week’s games will cancelled and forfeited. Any
team forfeiting four games, during the season, will be dismissed
from the league without refund!
***Umpire fees this year are $60.00 per team per double-header. The umpire earns $120.00 for the double header. Four forfeits will result in expulsion from the league.
7. Roster and Release Forms: All release forms must be sent to the league before the first game. Roster sheets are due week #3 of the season. Rosters are open until that time. Once the sheets are in, the rosters are frozen. At this point, a team may challenge the fact that their opponent is using an ineligible player. All challenges must be sent to the league director and treated as a protest (see rule #19). Any team not returning their release form or roster sheet on time will have their games cancelled and forfeited. There may be 20 players on a roster and 20 individual prizes will be awarded per team. A roster player must have played in at least 10 league games in order to be eligible to play in playoffs.
8. Equipment: Four bases, softball bats, two flags or cones, pitching rubber, two clinchers per team per double-header, scorebook, catcher’s mask with throat protector, shin-guards (if desired), protective cup, tape measure, first-aid kit, shovel, rake, and broom. The designated team is required to supply bases or the non-designated team becomes the home team both games. It is the duty of both teams to bring bases and all other equipment. It is also the duty of the designated team to measure out the field, put out bases, cones and pitching rubber. This is not the umpire’s job. He may assist if he wishes. In the event of poor playing conditions, it is the duty of both teams to fix the field together (not the umpire).
9. Measurement of Field: 60 feet between bases and 46 feet from home plate to mound.
10. Line-Up: Ten players plus the E.H. (optional) constitute a legal line up. A
minimum of eight players is required to start the game. If a player leaves or is injured with no replacement, the batter becomes an automatic out. A team can add to make ten players but not eleven after the team has batted around. The E.H. can also rotate in the field during the course of the game, as long as he remains in the same batting slot. You may have both a DH and an EH in your line-up.
11. Pitching: A pitcher may start with either one or two feet on the rubber and
must maintain constant contact with the rubber until the pitch is released. Pitcher may not use a windmill whip or slingshot delivery and the wrist many not be outside the elbow at any time. Palms up or down are legal. In the back swing, the arm may go up to but not exceed the 10 o’clock position. Any violation of pitching rules will result in an illegal pitch being called. If the violation is not corrected, illegal pitches will continue to be called. An illegal pitch will result in a ball to the batter and each runner will move up 1 base.
12. Courtesy Runner: There will be unlimited courtesy runners allowed. The team using the courtesy runner must get permission from their opponent to do so. The opponent has the option of deciding which player should run for the injured player.
13. Bunting and Stealing: There is no bunting or stealing. Leads are allowed after release of ball by the pitcher. If runner leaves early, he will be called out. Fake tags and fake double plays will not be allowed and will result in a warning to both teams the first time. Anyone, on either team repeating this action, will automatically ejected from
14. Pickoffs: The fielder only has to touch all bases before the runner. On wild throws, the runner must tag base before advancing.
15. Avoid Contact Rule: Full possession by any fielder requires the runner to slide, dive, or give himself up. Any attempt to injure a fielder will subject the runner to ejection and a one game suspension.
16. Fighting: Fighting will not be tolerated. Immediate ejection will take place and league action WILL follow depending on circumstances and umpire’s report.
17. Other Conduct:
A) Any cursing at umpires, spitting on umpires, kicking dirt on umpires, bumping, threatening, excessive arguing and other abusive action toward umpires will result in ejection and probable suspension. Excessive cursing, calling out opposing pitcher’s name, or using racial slurs of any kind may also result in ejection. Managers and captains are the only ones to question an umpire’s call. The league encourages excitement and competitiveness, but will not tolerate poor sportsmanship of any kind.
B) Coaches Softball League, Inc. does not allow alcoholic beverages to be consumed before or during a game. If you choose to drink, do it after your game has been completed. Any player who an umpire suspects to be intoxicated will asked to leave the field. If he refuses, the game will be forfeited. Any team using illegal substances at the field is subject to expulsion from the league without refund!
C) Any player who is ejected from a game must leave the premises completely (out of sight and out of sound). If the player refuses to cooperate, the games will be forfeited.
18. Ties: Ties will count as one point in the standings, victories will count as two
points. Losses will count as zero.
19. Protests: Protests must be submitted, in writing, to the league director within two
days of the game in question with a $100 non-refundable fee. No protests will be allowed on a judgment call, it must be on a rules interpretation. The manager must notify the umpire of the protest prior to the next pitch. The umpire must sign the line-up card and score sheet indicating that a protest has been made.
20. Mercy Rule: The mercy rule is 12 runs. The mercy rule is in effect after each team
has batted five times. At that point, as soon as one team has a 12 run lead, the game is over.
21. Scoring: The home team’s book is the official book. Scorers and umpires should communicate between each half inning to make sure the home team’s book is correct.
22. Line Up Cards: All managers must submit an official line up card to umpire prior to start of the game.
23. No metal spikes are allowed.
24. No donuts or leaded bats allowed.
25. Any batter who throws a bat is an automatic out the first time. The ball is dead and everyone goes back to the base they came from. The second time this individual throws the bat, he is automatically ejected for the entire day! Any bat thrown flagrantly will result in automatic ejection for the day without an umpire’s warning.
26. Hit by Pitch: We will use the ASA rule. The runner will no longer take a base when hit by a pitched ball.
27. Club Rules: A team may bat as many batters as he chooses in a game as long as he has the permission of the opposing team.
28. ALL OTHER RULES NOT COVERED HERE WILL BE GOVERNED BY THE A.S.A. RULEBOOK. IT IS THE MANAGER’S RESPONSIBILTIY TO KNOW THE LEAGUE RULES, AS WELL AS THE A.S.A. RULES. IT IS ALSO HIS RESPONSIBILITY TO MAKE HIS TEAM AWARE OF ALL THE RULES.
League fee $700. One 9 inning game per week.
• 10 players on the field maximum including 8 men and 2 women
• 8 players, including 1 woman required to start a game (not forfeit)
• Modified arc pitching rules – arc must be between 6’ and 12’
• Batters will start with a 1 ball, 1 strike count
• $40 ump fee per game and team must provide 1 game ball
• No more than 4 men may bat in a row in the batting order
• If a female is on base and is due to come up to bat, you can replace her on the base with a male with NO out penalty. This shouldn’t happen too often, because the batting order is 4 males, 1 female. This should help everyone out, and keep the rules fair for both the males and females on all the teams.
• No intentional walks to male batter with a female behind him in the batting order – Intentional walk defined as 4 consecutive balls at the start of an at bat (4-0 count). Male batter gets a two-base award. The female batter bats.
• Mercy Rule. 12 runs after the losing team has batted at least 5 times. Knock out rule in effect.
• Forfeits will be the 2nd tie breaker for playoffs
• Any unsportsmanlike behavior will result in that player/team being suspended/removed from participating in the league
Please don’t forfeit. Your teammates and opponents count on you to have a full team and competitive game. Each team must have at least 8 (eight) players including 1 (one) women to start a game. Game time is forfeit time. Due to the extremely tight schedule, we strongly suggest arriving at the field 20-30 minutes before game time for warm-ups since the games must start on time to complete the game. Teams with more than 1 forfeit are not be eligible for the playoffs.
If you know in advance that your team is going to forfeit a game, you MUST contact us by 3pm on the Friday before weekend games. If your decision is not made until after that time frame, you should still try to reach us, and we will make efforts to contact the other team. If we can reach them in time to keep them from showing up, no extra penalty. If your team forfeits twice in a season without notification; your team runs the risk of not being able to participate in the league in the future.
There is no additional penalty if you show up short-handed (and need to add other players to field a full team) and have to forfeit the game, since you did make an effort to get a team to play. Once we are notified you are forfeiting, it is official (you cannot change your mind), and the other team will be notified.
START OF THE GAME
Home team is listed second/on the bottom of the schedule. They will take the field first and use the first base benches. The umpire will have the official scorebook. Lineups must be given to the umpire when both coaches meet at home plate to discuss the ground rules before game time.
All games are seven innings or about 60-minutes (warm up time included); the last inning will start 12 - 17 minutes before the 60 minute marker. The umpire will enforce this rule and will make the call at the top of the final inning. Note: Due to differing circumstances in each and every game, some games will finish short of the full 60 minutes, while others might run over the time limit. Please respect your umpire’s call in this matter. He/she must keep all games on time in fairness to teams playing later games and due to Parks permit restrictions.
Please, no infield or batting practice before a game. Get to your games early enough to warm up on the side while the previous game is still being played. Give yourself plenty of time to get to the games, as traffic and public transportation is often unpredictable on weekends. Two warm-up pitches between innings and have your team hustle on and off the field since we are on a tight schedule. Have fun and please do not give the umpires a hard time. Thanks for your cooperation.
The umpire’s watch is the official game time. Umpires or the league supervisor may call an end or a postponement of a game at any time due to time restrictions or weather conditions. No protests will be accepted concerning calling a game due to time limit restrictions.
RAINOUT/TIME EXPIRATION DURING A GAME/INNING
If a rainout occurs while a game is in progress, 4 innings must be completed for the game to count. (If the home team is ahead after the completion of the top of the 4th, this constitutes a complete game). The umpire's clock is the game clock and they will inform both teams when the game has started. No minimum number of innings for a complete game if the time limit has been satisfied. If a rainout occurs before a game is considered a complete game, the game will be replayed in its entirety. After your game is completed, please clear all benches ASAP and get to the bar.
If a game is tied after nine innings, one extra inning of play will be allowed to break the tie, time permitting. If time expires and game is tied, the game stands as a tie.
All games are on unless you hear otherwise from Bruce
The office will determine by one and a half hours before game time whether or not to cancel a game for that day. Should the weather take a sudden turn for the worse, it will be up to the discretion of the umpire on the field whether or not to play, cancel, or postpone the start/continuation of the game.
Please note: We will make an effort to have games on every playable field possible. Games will be canceled immediately if lightning is in the area.
RAINOUT MAKE UP DATES
Rainouts will be made up during the season and at the end of the season. You may be scheduled to play more than one game a week, depending on the number of rainouts. If we experience excessive rainouts during the season, there is a chance that your team will not be scheduled for all of your make up games. We sincerely hope that this does not happen, but acknowledge the possibility. Thanks for understanding.
Each player is responsible for his/her own gloves, bats, etc. Catchers MUST wear the mask at all times behind the plate. Please have catchers clear home plate/batter’s box of any bats during play. Bats outlawed by the ASA are not allowed.
If neither team brings the proper equipment the umpire can call the game a double forfeit and the game will not be rescheduled.
coaches league follows the ASA Rules of Softball, with the exception of these specific league rules. Only captains can discuss a rule with the umpire and no judgment calls will be discussed. Players will be ejected for unsportsmanlike conduct towards an umpire.
NUMBER OF PLAYERS ON THE FIELD
Maximum number of players in the field is 10, including at least 2 women. Teams can’t have more than 6 players in the infield, including the pitcher and catcher. Minimum number of players in the field/your starting line-up is 8 (at least 1 of whom must be women). There is no maximum number of women allowed on the field/in your line-up. No more than 8 men are allowed on the field at one time. A player arriving late may be inserted at the bottom of the order even if you have batted around one or more times. You are allowed to place that player in the field, if your team is not batting. Make the umpire and opposing team aware of these additions. If a team has less than the minimum required number of players it is up to the opponent as to what is allowable (i.e., the opposing team may give a team a player or allow them to pick up another player). If this is not possible, the game will be ruled a forfeit.
Batters will start with a 1 ball, 1 strike count
NUMBER OF PLAYERS IN THE BATTING ORDER/LINE-UP
In order to encourage maximum participation, teams may bat as many players as they want. Regardless of how many people you choose to bat,you must never bat more than 4 men in a row (this includes the end of the lineup/ beginning lineup wrap around). In situations where additional players wish to bat, some women will need to bat twice in the rotation.
Teams must designate which women will bat twice on their line-up card. Only those women will be allowed to bat twice or the batting out of order rule will be enforced.
When your team only has one female:
• After the one female bats and is on base, each time the batting slot for another female batter is up, the team may replace the female on base with a male. NO OUT PENALTY will occur.
• There will be a maximum of 9 players on the field (1 female and 8 males)
• The only female player will play an infield position (not catcher), and the time will only have 3 players in the outfield.
A player may be in the batting order and not play in the field. However, in order to play in the field, a player must be in the batting order. While in the batting order, a player may enter, leave, or re-enter the fielding team (free substitution).
No player may be dropped from the batting order, absent extenuating circumstances such as serious injury, as determined by the umpire. Gaining a tactical advantage is not an exigent circumstance. If an injury occurs and a player cannot bat, the next batter “moves up” to bat with no penalty. Any player (without approved injury excuse) who is not available to bat when due up receives an automatic out.
Any player may withdraw and re-enter the game one time, provided the player occupies the same batting position whenever he/she is in the line-up.
BATTING OUT OF ORDER
If the error is discovered while the incorrect batter is hitting, then the correct batter will assume the ball/strike count of the incorrect batter. If the incorrect batter reaches base safely and the error is discovered, the correct batter will be called out. All runners will return to their original base and the incorrect batter will return to the bench. The opposing team must make the umpire aware of "batting out of order" before a pitch is thrown to the next batter. If not, then the incorrect batter will stay on base.
Position Changes/Substitutions – Players may move freely from one field position to another, but the batting order must stay the same. Teams must report ALL SUBSTITUTIONS AND PLAYERS REENTERING the game to the umpire & opposing team.
The arc on pitches must be between six feet and twelve feet above the ground. The umpire will call a ball not within the prescribed limits an “illegal pitch” as soon as possible. If the batter swings, the pitch shall be treated as though it were thrown within the legal limits. The umpire’s call on a pitch is absolutely final!
Strike Zone – The strike zone is the mat and base behind home plate
There is no limit on the number of foul balls a batter may hit. A foul ball will count as strike 2, but not strike 3 unless caught by the catcher. A foul ball above the batter’s head may be caught for an out.
Walk To Male Batter - Intentional walks to male batter with a female behind him in the batting order
• Intentional walk defined as 4 consecutive balls at the start of an at bat (4-0 count)
• Male batter gets a two-base award. The female batter must bat.
• This rule is to discourage walking male batters to pitch to female batters. Captains are responsible for making this rule and other rules known to their team members and will not be reminded during games.
An imaginary "outfield" line exists approximately 10 yards into the outfield. No outfielder (except the short fielder) may step in front of this line until after the ball is hit. Violations of this rule will result in a single being awarded to the batter, and ALL runners advancing one base, regardless of whether the awarded single caused a forced advance or not. This means that if you are playing 10 players, three must be behind the line. This is to prevent unfair positioning of players on a field.
Injured players may receive a courtesy runner once they reach first base. The courtesy runner must be the last player of the same gender to make an out in the game. A female must be replaced by a female and a male must be replaced by a male (unless there is only 1 female playing in the game).
LEADING/ NO STEALING
Runners can leave the base once the ball leaves the pitcher’s hand. If a runner leaves early, the ball is dead and the runner is declared out. If this is the 3rd out of the inning the batter will be first up in the next inning. If the batter does not swing or swings and misses, and the runner is still off the base (leading), a force situation is in play until the runner returns to the base.
OVERTHROWS/OUT OF PLAY
Runners are awarded two bases (the base he/she is going to at the point of the throw plus one more) on overthrows that go out of play. Direction of runner has no bearing on the award (i.e., when an overthrow is made on a runner returning to a base, they are awarded two bases from that base). Note: in cases where a base runner runs past first base, he/she must make a clearly aggressive turn towards second base to be granted 2nd and 3rd in overthrow situations. Otherwise, the runner will advance only one base to 2nd base.
All thrown balls are deemed out of play when the ball is thrown over/beyond the fence or beyond the imaginary line extending from the end of the backstop (if there is no fence). This imaginary line applies to overthrows and caught fly foul balls.
If the ball is overthrown and hits the fence behind the 1st or 3rd base lines, this is NOT considered out of play and the runner may advance, BUT at his/her own risk.
INFIELD FLY RULE
On an infield fly (any fly ball within the infield with significant arc and deemed an “easy catch”) with less than 2 outs and runners on 1st and 2nd or 1st, 2nd and 3rd, the batter is automatically out and runners can advance, BUT at their own risk.
DOUBLE FIRST BASE
Two bases will be placed at first base to avoid collisions. A batted ball hitting the inside base is declared fair, and a batted ball hitting the outside base is declared foul. The hitter/runner (offense) must tag the outside base only when running to first and the 1st baseman (defense) must tag the inside base only to avoid collisions. If the defensive player tags the outside base, the runner can be awarded first base. If the runner (offense) tags the inside base, he/she can be called out. Once the runner has reached first base and attempts to go beyond first base, the inside base is the only playable portion of the base.
Interference/Base Running – When a runner interferes with a fielder attempting to field a batted ball or interferes with a throw, the runner is out. If the runner interferes with a fielder during a POSSIBLE double play and the runner did not slide, get out of the way, or slid with excessive contact to disrupt throw, the immediate succeeding runner shall also be called out. Interference can be physical contact, verbal distraction, or any other type of distraction that would hinder the fielder in the execution of a play.
HOME PLATE RULE
If there is a play at the plate, it is the runner’s responsibility to avoid contact. The umpire has discretion to decide whether the runner initiated contact and should be called out. Any excessive contact or collision will result in an “out” and/or ejection. This includes contact with the catcher. Sliding is allowed but not required.
Fake tags and barreling will result in immediate ejection from the game and will not be tolerated. Sliding is not required, however a runner must be attempting to reach base and the defensive player must be attempting to catch the ball. Warnings will be issued, followed by ejection from the game if necessary. Collisions and injuries are to be avoided if at all possible.
Fielders may not block the base paths. If obstruction occurs, the umpire can award the runner the next base.
Our goal is for you to have fun. We hope that you keep this in mind when participating. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by the umpire may result in suspension and/or ejection from a game or the league.
• Any player wearing metal spikes will be ejected from the game. If that player is caught wearing spikes a second time, they will be removed from the league. No warnings.
• Any player(s)/team(s) that are involved in a fight will be suspended from all Leagues for life. Any teams will forfeit all remaining games. The umpire has the right to sit a player for an inning if necessary.
• Any excessive contact or collision will result in an out and ejection of player. You must give yourself up, get out of the way or slide. No exceptions, IMMEDIATE ejection if players do not follow this rule.
• Any defensive player initiating a FAKE TAG (initiating a tag without the ball to stop or force a runner to slide) will result in an ejection of that player. The runner will be awarded 2 bases.
• Any player abusing the umpire will automatically be ejected from the game without a warning.
• A player ejected for ANY reason will be suspended for the next game. If that player is caught playing in that game, the team will forfeit.
Players throwing bats after hitting the ball will be warned once. The batter will be called out for any second offenses.
Beer is not allowed on/at the field. Please do your part to keep the parks clean and use the trash cans provided. This is really important. If we do not clean-up we risk losing our permits.
• No metal spikes may be worn
• Every player must wear the team uniform. Any player not wearing something close to the team uniform will start each at bat with a 1-2 strike count.
TIE BREAKERS FOR PLAYOFFS/SEEDINGS
1. Winning percentage
2. Forfeits, if any
3. Head-to-head competition
4. Record against other teams in or tied for playoffs (winning percentage – i.e., 0-1 is same as 0-2, but 1-3 is better than 0-1)
5. Number of wins
6. Record against next best common opponent
7. If team forfeited, loses tie breaker if other tiebreaker rules don't resolve seeding
CODE OF CONDUCT: The Participant’s Code of Conduct applies to all participants. This code applies to players as individuals or as a team, and the penalties can apply to any individual or an entire team. This code becomes effective as soon as participants arrive at the facility of play and remains in effect until the participants leave the facility.
No Participant Shall:
1. At any time lay hand upon, push, shove, strike or threaten an official, employee or participant.
2. Endanger the safety of any player, official, employee or spectator.
3. Refuse to abide by an official’s decision.
4. Verbally or physically abuse any official for any decision or judgment.
5. Verbally or physically abuse any participant.
6. Use unnecessary rough tactics in the play of the game against an opposing player.
7. Demonstrate objectionable behavior or dissent at an official’s decision by throwing equipment or any other forceful action.
8. Discuss with an official, in any manner, the decision reached by such official (exception is made for team captains).
9. Smoke at the facility.
10. Discuss publicly with spectators in a derogatory manner any play, decision, or personal opinion of other players during the game.
11. Appear on/at the facility in an intoxicated condition.
12. Play under another individual’s name, falsified name, or falsified address on an official roster.
13. Promote any product to participants or field team.
14. Promote any competing league to participants or field team.
15. Engage in overly physical play.
16. Purposely disregard league rules.
17. Display a lack of respect or care for facilities.
18. Possess or consume alcohol at the facility.
In addition, participants are liable for damage to equipment or the facility
Not following the Participant’s Code of Conduct could result in penalties such as:
1. Warning by official
3. Suspension from games without refund
4. Removal from the league without refund
All players must be on the roster and sign the waiver prior to participation or be subject to game forfeiture or disqualification